The Right Way Handling iPod Playback

2012-10-24

I am pretty unhappy with the current implementation of audio handling in Spectrum Run. In fact a lot of games have mediocre or really bad audio handling. I’m talking specifically about dealing with iPod playback. I don’t know if it’s just me, but sometimes I want to hear my own music while playing games. And I want ...

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Making Vector Graphics Like Nerds

2012-10-15

I'm working on a minor update for Spectrum Run. As for now, you can only see the global ranking of your scores in the "End Game" screen. I want to add friends ranking to it, so you don't have to switch to Game Center all the time to check your ranking. Instead of using texts I decided to visualize these separate ran...

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Spectrum Run Release

2012-10-13

As you may know, Spectrum Run finally has been released! You can get it here. The past two weeks were crazy. It obviously started with submitting Spectrum Run to Apple. After 10 days staring at the status “Waiting For Review”, it switched to “In Review”. 3 hours later the game got rejected, because I used misleading...

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Time to Wrap Up!

2012-09-04

Recently I got an E-Mail from Apple that it’s time to upload Spectrum Run:

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Color Blindness

2012-08-19

This is one of the “facepalm moments”. My upcoming game is all about colors and I haven’t even considered color blind people. The most frequent form is red-green color blindness (7 to 10% of all males, females should be under 1%, it’s a chromosome thing) [source]. That’s a lot of people and I’m glad I got this hint ...

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Light & Shadow

2012-07-21

I'm not an artist. I have no clue how lights and shadows work, but I'm trying to get a sense of it. A lot of work I've done so far, was just pure intuition. Recently I came across a tutorial for pixel art and found the links to a quick guide and a complete one on lights and shadows. That was a really good lesson! I'...

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Motivation

2012-07-04

If you’re looking for inspiration and motivation for your game development or are interested in what independent game developers are thinking and feeling about their games, just go watch this documentary. NOW! Here’s a short trailer:

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Sprite Sheet Video

2012-06-22

Andreas Löw just released a quite amusing and informative video for game developers about why using Sprite Sheets is so important. I mentioned Texture Packer in the last post, so this video fits perfectly.

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Sprites & Textures

2012-05-09

I mentioned in the first post that I’m using cocos2d for Spectrum Run. It basically is a 2D game framework. You can import images/sprites, move them around, do whatever you want with them and much more! I’m using Texture Packer by Andreas Löw / code’n’web, which is a VERY handy tool for organizing sprite sheets. I w...

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First!

2012-04-29

This is my first blog entry, so I’d like to welcome you to my blog on tobiha.de and thank you for reading! Don’t forget to follow me on Facebook and Twitter! This blog is all going to be about my app development projects in general. But my biggest ambitions are in game development, so you’re going to read about that...

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